![]() ![]() Part of the beginning cutscene can be skipped, but the introductory animation has to be watched in its entirety every time this level is attempted. To start off this ordeal clocks in around eight minutes and you are allowed zero mistakes. It is, and not only will I explain its badness but I will also present video evidence. ![]() You might read that and think it cannot be that bad. Branch D is about as much fun as letting Jason Bohn with his considerable weight river dance on your crotch in stiletto heels. ![]() The end of Branch D is no ordinary rhythm game, Branch D is a rhythm game from hell. While they are not my game of choice, there are some rhythm games I do enjoy and there are some rhythm mini games in other games I like. Those of you who may not have played Drakengard 3 or made it to the end of Branch D might be thinking so what? They felt like changing it up at the end, stop whining, a lot of great games have very difficult final bosses. An argument could be made that music is a theme of the game with Zero and her sisters being Intoners and each one having a song but that is an argument I am going to ignore since the theme of music does not cross over into the actual game play mechanics. This makes about as much sense of having to do a Dark Souls boss run for the final song in Dance Dance Revolution. For the final boss battle of the game, which would lead to not only learning how this story ends but also a requirement for 100% completion and the platinum trophy, the game decides to throw a curve ball and decide it is a rhythm game. A few levels involve aerial battles on Mikhail, Zero’s dragon side kick with the mind of a toddler. Most levels are typical hack and slash affairs. As stated earlier, Drakengard 3 is an action RPG. The head honcho of Hardcore Gamer won’t let me print my nickname for this boss, but fans of The Angry Video Game Nerd have heard this phrase used in reference to Simon’s Quest. That is until I reached the end of Branch D. Most of the time I don’t bother, but this was turning into one of those cases where I wanted full completion and even purchased the DLC which focus on Zero’s sisters. Generally speaking, I try to complete the main story of a game and depending on how enjoyable it is determines whether or not I go for a full 100 percent game completion. The story is vague for most of the game but once the player reaches Branch B a lot of the mysteries become clear and things get more interesting. Drakengard 3 is an action RPG that plays very similarly to Nier albeit in a more linear fashion. All of this aside, Drakengard 3 is not a bad game and I enjoyed it from beginning to close to the end. There is a sense of humor that is prevalent throughout the game, though it is cruder and more juvenile than what was in Nier, and none of the characters in Drakengard 3 are particularly likable. Drakengard 3 has a good soundtrack but it was not as a impressive. Aside from better graphics and more interesting enemy design, Nier was superior in all other areas. So naturally after learning that Nier takes place after the fifth endings of Drakengard, my interest was instantly piqued in Drakengard 3 some time later when I saw it at a local game store, and despite mediocre reviews, it ended up in my collection.ĭrakengard 3 is not Nier, which shouldn’t have surprised me since that was a common warning in customer reviews from some online store. The sense of humor, story and especially the music all appealed to me. Nier is not a triple A title, nor is it one that is expected to top the majority of favorite RPG lists, but for whatever reason it clicked with me and I was completely enthralled by it. In this list there was a game called Nier which sounded interesting and was cheap enough to take a chance on a purchase after reading a one paragraph synopsis. Drakengard 3 ended up on my radar thanks to the indirect influence of a clickbait article about obscure RPGs that are worth checking out. Some of these can be very minor and do little to interrupt the flow of game, but one in particular was so aggravating it lead to pitching an idea for a monthly column solely to be used as a public forum to vent my frustration. Fatal Flaws examines these scars that are left on games, whether they are just mildly out of place or come close to ruining an otherwise quality game.Īs stated in the general description of this column, almost every game has some flaw I can find reason to complain about. Some aspect of their design leaves a stain on the experience, forcing the player to question what in the world were they thinking. There have been many good games that have been held back from achieving greatness.
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